RingDash GG Launch


Most of the things I need to say about this project have been covered in the RingDash SMS game, as the GameGear and Master System are basically the same console. The main differences between the games are the game levels and this is just due to the smaller screen resolution that the Game Gear has over its older Sister the Master System. Also the Colour palette on the GameGear is way better than the Master System it has a better colour range than the MegaDrive even. I chose to use new levels as I wanted the game level to fit on one display, if I had wanted to use the larger Master System levels, then I would have to work with a Viewport window, which would need to scroll around. This would have presented an issue for me with the Heads up Display, which is at the bottom of the screen. As the GameGear only has one display layer, I would have had to use Sprites to display the Score,Lives, Level Number and Ring Count. This would mean, that the information for those, would have to be dispersed over the screen, as you can only have 8 sprites on 1 horizontal layer of the screen. This would also cause more sprite clipping with in game actors. The Game Gear version, was actually started first, as I purchased a modded GameGear this year and wanted to make a game with BankSwitching to test on it. But after getting the GameGear I decided I also wanted to get a Master System, and that then took priority to complete. As its much nicer to use a real joypad and your TV then the smaller handheld factor. I have tweeked a few things in the game, as there is a smaller screen, the invincible time needed adjusting and some powerups were removed, due to the game being too easy. The music was also tweeked on the titlescreen, to use a different virtual instrument and a slight speed change. Overall I think it is as good as the Master System version and plays well on a real GameGear. There is scope to add to this game, if people like it and give feed back and some donations to keep me in coffee. As I have ROM banking working, there is extra scope for other players, but I will just wait and see how it goes for now. Not sure if I should put out a GameBoy version yet or NES version, as both of these seem more popular than the Master System and GameGear.

Files

OUT-RD8.zip Play in browser
Oct 17, 2025
RingDash.gg 128 kB
Oct 17, 2025

Get RingDash GG

Comments

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Love these detailed updates that you share, thanks for posting them! And cool to see your games ported to various GBDK platforms.

Thanks. I feel it is good to share how I made these things with people who maybe interested. I have a channel on YouTube where I cover coding in C on various consoles. Retro C Game Programming. I have a load of videos about GBDK on there, if you are interested.

We (GBDK maintainers) came across your youtube channel earlier in the year and have recommended them to our users, especially those using the NES and SMS/GG ports. We appreciate that you made them!

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Thanks and thank you for your GBDK work. I probably would not be coding on the SMS/GG if it were not for GBDK making it, almost seamless to code for Gameboy and SMS/GG.