Update 1


In this update, I have added Tailz as a new playable character and as a result, needed to also tweek some of the enemy colours to make sure they fitted with Tailz colours. I also added 2 new levels, which also have a new theme - Pipe world, inspired by Mario pipes and 2 new custom enemies to match. I also tweeked some levels and decided to reduce the number of enemies down to a maximum of 10, as anymore than that was effecting the performance of the game. I think 10 still works fine and provides a good challenge for the later levels. I also discovered that one sound effect for the enemies being killed, was not playing for some reason. It worked fine in my sound designer, but for what ever reason didnt like to play in the game, with all the other events going on. So I tweeked that and now you can hear 2 different sounds played when enemies get killed, so the sounds are not too repetitive. A few levels have had a slight tweek also and I have tested it out on my PAL Master System before launching, just to make sure that the colours are not too bad. I did find some issues with adding a new player, as they need to have their own colours, but overall I think Tailz colours are fine. I may add another player later and maybe some more levels if people seem interested in the game. 

BriG

Files

RingDash.sms 128 kB
Nov 09, 2025
OUT-RingDash.zip Play in browser
Nov 09, 2025

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