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Maybe you could add a timer that will somehow be added to the points after each stage? Because the way it is now, the final Score is quite predetermined, isn't it?

You make a good point there, excuse the pun. Yep I will look to add a timer in, so that we can see how quickly we completed a stage and have some points awarded for the how quickly the level was completed. Thanks for the idea. Any thoughts on another playable character to add? I currently am planning on adding Toad, WaLuigi to complete the 8 Mario Characters and Metal Sonic and Silver for Sonic based characters.

Ok, I have implemented a Timer now. The Bonus per level is 250 at the start. But every minute passed reduces this amount by 5. This seems to have changed the game play some how, I now find that I am trying to chase the Timer now to get that bonus, which is good. Hopefully this hasn't slowed things down at all, or it won't be too noticeable. Let me know what you think. I decided not to move the top game display and added the timer to the bottom area, not sure if I like it there or if it should be at the bottom right side of the screen or possible at the top?

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Just updated the Title Screen graphics and added Bowser as a new playable character. Only 4 characters left to add now :)

And have now added the updated characters to the Demo version as well as all the music and extended the playable levels to 5 instead of 4. Duo or Normal mode is now also in the Demo, so everyone can check out this feature.

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I have added another new playable character now Shadow the hedgehog. I hope you like the new character. 5 Left to add now. I am thinking possibly Super Sonic and Metal Sonic what do you think?

im sorry but, this shouldn't be a paid release for the full thing. idk if u know this but making mario/sonic fangames with a price attached to it is a H U G E NO-NO! the sonic and mario community is built off passion using what free time they have, putting a price on it is just wrong

however, if you removed anything to do with mario or sonic, then that's fine, however if you make it paid going forward, i cannot seeing it ending well for you

Hi thanks for your opinion. I don't class this as being the same as the others, as it is not a ROM hack nor a remake of a Sonic or Mario platformer game, but is a unique game. The graphics as I have stated are based off of Sonic and Mario for the MegaDrive and SNES. They are not just copy and pastes. I am not stealing from Sega or Nintendo here, just recreating characters which people already know and like from these old consoles. All the games I make at some time in the future will be made free, but as I have not finished this game yet, it will remain for sale at $5. If I am requested by Sega or Nintendo to remove this game then I will do so, as the actors are based off of thier assets but are not their assets.

dude you are literally using copyrighted assets, regardless if its scrunched up or not

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Hi Everyone, I have finally created Wario as a playable character, after much planning and research. I Hope you like the new player.

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Hi BriG,

nice game - having fun with it. Is it possible that level 11 has unreachable areas? I wasn't able to finish it.

Best regards

Hi, Sorry about that just looking at the map now and you are right, There should have been a teleport between the areas, I will update this now and post a new build shortly.

Many Thanks - also is there a new player you would like me to add at all? Sonic or Mario themed

Wario perhaps?

In level 16 there are 2 rings completely surrounded by walls.

Hi, thanks for getting back to me, I am looking at Wario and WaLuigi as well as adding Dr Robotnik back in and possibly Bowser too

I will fix that level asap and upload it soon. I will also have another good check of the levels to try and spot any other issues.

BriG

All fixed now, and I have added in Robotnik also, as a playable character. I will look to add in Wario soon, as I have some good examples to work from for him. Just need to pick one and build off of it. Again, sorry about the level issues, when I put in so many, its hard to properly test them all out. They look good at a glance and cause no issues when loaded, but as you have found out. You can only spot them when actually playing through the level fully. I checked the other levels out, so you should be able to hopefully complete the game now.

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All done, missed out a teleport and another area was walled off. Must have updated that level just before release! I do go through all the levels before release, but I don't complete them all, each time. Thanks for mentioning this. I also updated some of the font colours, so they are more clear to see.

Nice second demo, cool music, did you create it by yourself?
If Wario could appear, that'd be great.

Maybe you could add a 2-player VS Mode? Basically a battle of who can collect more rings?

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Hi thanks.

The Mario Brothers tune, is someone else's work, that just happens to work nicely with the SNES, which was a surprise. The others are conversions to work on the SNES,  I had to remove a lot of other sounds to get them to even work at all. I consider the other tracks to be mine as they use my own beats and samples for instruments, as the SNES didn't like their originals.  2 player mode is a good idea, but sadly I don't think I could get this working on the SNES, due to the speed of things. This could appear on another console's version or maybe on a Desktop version in the future. I was only just able to get decent speed for the 1 player. I agree that Wario would make a good addition to the game.

The songs are such bangers :D I like how you managed the controls at the outside corners. Overall feels so good :)

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Thanks, I have more songs planned. I have a version of Sonic Master System Bridge and plan to add a few more, like a Green Hill track and possibly a Super Mario World one. I was not sure if the SNES controllers were good with diagonals first off - and didn't include any corner assist. But soon after testing on my SNES I realised it was very much needed.

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Hi, it's me again. I'm sorry, but can you add Baaren to the SNES version of the Super RingDash game? By the way, I created a character sprite sheet for the game!)

I am only looking to add characters which are linked to either Mario Games or Sonic Games into the RingDash game. Super Bear Adventure also looks like a 3D game, so there are no actual 2D sprites to use either or base game art from. I will be adding new characters to the Game after it is launched, but only to people who purcase a copy and only 8 New characters are planned at present. And it will be on a first come first served, kind of basis. I recommend getting a copy of Libre Sprite for 2D graphics also, and for the SNES you will need to be strict with colours and sizes for your sprites. If you can find a character linked to the old Sonic or Mario games, that is a bear - then I will happily look to convert them for you if you are one of the first 8 in the line. Thanks

What a nice surprise in the morning :)

You should join the SNESDEV Game Jam 2025 ;)

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Thanks, I may consider joining if i get more involved with creating music between now and then. I have a load of videos on my Youtube channel on SNES Dev in C using PVSnesLib and also my own custom graphics converter if you are interested. The Graphics converter code is supplied with the App if required. The GUI is my own simple immediate mode and the Converter works via simple drag and drop of your image onto it. Retro C Game Programming is the channel.