Super RingDash
Super Ring Dash Duo
Choose your players or just 1, to dash around various mazes and collect the rings, but beware - they are guarded by various enemies who will kill you on contact, if they catch you!
To aid you in your quest, there are various Powerup's, contained in sealed monitors. If you destroy one, your player will go into super mode, and become invincible for a short period of time. The game is similar to a Pac Man style of game.
Good Luck.
This is a new game for the Super Nintendo, it is based on my previous game for the GameBoy Advance, except this version is not a free game. This version also has larger levels! The demo features 8 standard playable characters and currently lacks a number of additional features, like practice level, shuffle levels, Duo mode or difficulty select. These features allow you more ways to play, using 2 players instead of just the one. The Demo only features 4 levels, which are only for the Demo version, these levels are not in the full version. There are now 2 music tracks included, in the Demo,so the game doesn't feel bare.
The Game features 20 unique levels, and now 2 difficulty settings, Normal and Hard. In Hard mode, the enemies move at top speed always, and your super power is active for less time than in the Normal mode. It now also contains 5 music tracks, 1 just converted for the SNES and the others I made in Schism Tracker. They are Mario and Sonic game, themed.
There is an opportunity for 8 additional players to be added to the game, but only for paying customers, and it will be first come first served. I will go off of, my list of people who purchased the game. 20 standard levels using 10 tilesets for background, 5 themes from Sonic games and 5 from Mario games.
Note that the ROM is a pal rom, but it runs at 256x224 just like NTSC resolution, so should still work on your Everdrive carts..hopefully and possibly on an old NTSC TV.
If you have any questions then please comment below and if you just purchased a copy, and want a player - also comment below or email my support email address rcpg_contact@yahoo.com.
Many Thanks Bri
Download
Click download now to get access to the following files:
Development log
- Released In to the Wild23 days ago
- Update 139 days ago
- RingDash SNES - The Backstory54 days ago
Comments
Log in with itch.io to leave a comment.
Hi BriG,
nice game - having fun with it. Is it possible that level 11 has unreachable areas? I wasn't able to finish it.
Best regards
Hi, Sorry about that just looking at the map now and you are right, There should have been a teleport between the areas, I will update this now and post a new build shortly.
Many Thanks - also is there a new player you would like me to add at all? Sonic or Mario themed
Wario perhaps?
In level 16 there are 2 rings completely surrounded by walls.
Hi, thanks for getting back to me, I am looking at Wario and WaLuigi as well as adding Dr Robotnik back in and possibly Bowser too
I will fix that level asap and upload it soon. I will also have another good check of the levels to try and spot any other issues.
BriG
All fixed now, and I have added in Robotnik also, as a playable character. I will look to add in Wario soon, as I have some good examples to work from for him. Just need to pick one and build off of it. Again, sorry about the level issues, when I put in so many, its hard to properly test them all out. They look good at a glance and cause no issues when loaded, but as you have found out. You can only spot them when actually playing through the level fully. I checked the other levels out, so you should be able to hopefully complete the game now.
All done, missed out a teleport and another area was walled off. Must have updated that level just before release! I do go through all the levels before release, but I don't complete them all, each time. Thanks for mentioning this. I also updated some of the font colours, so they are more clear to see.
Nice second demo, cool music, did you create it by yourself?
If Wario could appear, that'd be great.
Maybe you could add a 2-player VS Mode? Basically a battle of who can collect more rings?
Hi thanks.
The Mario Brothers tune, is someone else's work, that just happens to work nicely with the SNES, which was a surprise. The others are conversions to work on the SNES, I had to remove a lot of other sounds to get them to even work at all. I consider the other tracks to be mine as they use my own beats and samples for instruments, as the SNES didn't like their originals. 2 player mode is a good idea, but sadly I don't think I could get this working on the SNES, due to the speed of things. This could appear on another console's version or maybe on a Desktop version in the future. I was only just able to get decent speed for the 1 player. I agree that Wario would make a good addition to the game.
The songs are such bangers :D I like how you managed the controls at the outside corners. Overall feels so good :)
Thanks, I have more songs planned. I have a version of Sonic Master System Bridge and plan to add a few more, like a Green Hill track and possibly a Super Mario World one. I was not sure if the SNES controllers were good with diagonals first off - and didn't include any corner assist. But soon after testing on my SNES I realised it was very much needed.
Hi, it's me again. I'm sorry, but can you add Baaren to the SNES version of the Super RingDash game? By the way, I created a character sprite sheet for the game!)
I am only looking to add characters which are linked to either Mario Games or Sonic Games into the RingDash game. Super Bear Adventure also looks like a 3D game, so there are no actual 2D sprites to use either or base game art from. I will be adding new characters to the Game after it is launched, but only to people who purcase a copy and only 8 New characters are planned at present. And it will be on a first come first served, kind of basis. I recommend getting a copy of Libre Sprite for 2D graphics also, and for the SNES you will need to be strict with colours and sizes for your sprites. If you can find a character linked to the old Sonic or Mario games, that is a bear - then I will happily look to convert them for you if you are one of the first 8 in the line. Thanks
What a nice surprise in the morning :)
You should join the SNESDEV Game Jam 2025 ;)
Thanks, I may consider joining if i get more involved with creating music between now and then. I have a load of videos on my Youtube channel on SNES Dev in C using PVSnesLib and also my own custom graphics converter if you are interested. The Graphics converter code is supplied with the App if required. The GUI is my own simple immediate mode and the Converter works via simple drag and drop of your image onto it. Retro C Game Programming is the channel.